![]() ![]() are determined and cached.Ī historical score is then created between the two closest cached percentile values. So for example at the end of the 24 hour window, the values for 100%, 99%, 95%, 90%, etc. ![]() Instead of storing a position/percentile for every single ranking and parse (which would take a long long time to compute), the system instead computes the values for each metric (e.g., for DPS) at specific percentiles. To help communicate this concept, a character page shows which bosses are not locked in yet, so that you can know that the percentile being shown is not final yet and is subject to change.
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